![]() All that said, it suffers from the same problems that plague the entire series: stupid deaths, tiny health pool, marmalade-vision when damaged, limited variety of weapons, depressingly short vehicle segments and a sense of moral myopia that typically comes when trying desperately to portray America as the good guy while we go about policing the world and shooting Russians/Arabs/Latinos/(Insert non-American whites here). I also counted only two unecessary celebrity voice actors this time, so I guess more money went into actually developing the campaign. ![]() ![]() I expected the much-discussed Strikeforce missions to cause me a lot of trouble, but they were in fact the easiest parts of the campaign, as most of your losses are replaced and you're not penalized for losing guys, which is kind of sad if you think about it. Carl on Duty: Black Cops II breaks the mold a bit by offering a branching story with at least three outcomes, and the possiblity to miss some events in one playthrough. I dislike Call of Duty for a lot of reasons, but I've always enjoyed the campaigns, if for no other reason then they are impressive strings of I dislike Call of Duty for a lot of reasons, but I've always enjoyed the campaigns, if for no other reason then they are impressive strings of scripted events.
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